Games like Spyro, Crash Bandicoot, and Ty the Tasmanian Tiger left something to be desired by the middle of the sixth generation of home console gaming. The glory days of the original Playstation and the Nintendo 64 were in the rearview mirror. What about the title made it the successful gem it is today, and why wasn’t it the immediate and clear future of the genre and franchise?ģD platforming was becoming a well-worn genre in the early-to-mid-2000s. Super Mario Sunshine was too unique for its own good, coming at a time when the 3D platformer was hitting its twilight. However, over the years, more gamers have come around to its excellence. #Super mario 64 last impact bad camera how to#In fact, Sunshine is one of the few major entries in the Super Mario franchise that some fans simply still don’t know how to feel about. Shigeru Miyamoto and his team crafted an immersive platforming experience that was criticized at the time and is still divisive to this day. Instead, they got a game that was even more daring and challenging. In other words, many gamers simply wanted to explore the Mushroom Kingdom with more graphical power and a refined camera engine that was still working out its kinks during the previous console generation. When Super Mario Sunshine was released for the Nintendo GameCube about 20 years ago, it’s safe to say that fans of the most famous fictional plumber in the world were expecting it to be an almost direct follow-up to the legendary Super Mario 64.
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